﻿ java programming What control structures should we consider given the datastructure we used to repr
X

### Question

java programming

- What control structures should we consider given the datastructure we used to represent the gameboard?

- Do we need to differentiate between cells which contain a O orX? If so, how?

- What challenges might we face if we choose to extend oursolution to a non-standard

gameboard? (i.e. a 4-by-4, or a 5-by-5-by-5)

### Solution

xxxxxx for xxxxxxxx :

Part x:xxxxxx xxy xxxxx first xx a xx xxxxy, xxxxx is xxxy natural (xxxxxxxx xxxxxxxxxx);xx xxxxx for x winner, xx xx xxxxxxx 3 xxxx, 3 xxxxxxx xxx xxxxxxxxxx to xxx if xxy xx xxxx contains xxxxxy X’s xx x&#xxxx;x.xx yxx imagine x larger xxxxxxx xx xxx game, xxxx method xxxxyxxxxxxxxxxy xxxxxx xxx quite xxxxxxxxx.xxx Tic-Tac-Toe xx x&#xxx;x xxx we xxxx not xxxx xxxxx xx considerlarger xxxxxxx.xxxxx counting xxx xxxxxx xx operations xxxx precisely, xxx xxx xxyxx can’t xx much xxxx xxxxxxxxx xxxx particular xxxx.xx that xxxx xxxxxx xxx LinkedList xxxx Structure.

Part x:xxxx xx xxx of xxxxx problems xxxx'x xxxxxxxy xxxxxx enough xxxxxxxx force xxx, xxxxx yxx could xxx combinatorics,
graph xxxxxy, xx xxxy other xxxxxxx tools xx xxxxx xx, I'd xxxxxxxyxx impressed xy xxxxxxxxxx xxxx recognise xxx fact
there's xx xxxxxx xxy (at xxxxx for xxxx xxxxxxx).
xxxxx xxx only xx, or xx,xxx xxxxxxxx xxxxxxxxxxxx of xxxxxxx x,o xx &xx;xxxxx&xx; xx the xxxx, and xxx xxx xxxxxxx are xxxxx.xxxxx, a xxxxx xxxx xxxxxxxx is xxx where xxx xxxxxxxxxx xxxxxxxx and x counts xx xx xxxx than xxx, since
they xxxx xx xxxxxxxxx moves.

In xxxxxxxx, it's xxxxxxxxxx xx xxxx a xxxxx where xxxx xxxxxxxxx xxxxx in x row, xx xxxy xxx be xxxxxxxxxx as xxxx.xx xxxx xxxx three xx a xxx, xxxx xxx of xxxx would xxxx xxx xx theprevious xxxx.xxxx C:

The xxxx xx xxx Tac xxx is xxxyxx xx xx n-by-n xxxx (where x xxxxxxxxy xxx not xxxxxxxxxxy three).
Two xxxyxxx xxxxxxxxx xxxxxxx symbols xx squares xx xxx xxxx. Oneplayer xxxxxx Xes xxx xxx xxxxx player xxxxxx Os.
The xxxyxx xxxxxxx Xxx always xxxx first. xxxx xxx xxxx contains xxxxxxxxx, horizontal, xx xxxxxxxx xxxxxxxxxx at xxxxx m xxxxxxxxxxx xxxxxxx xxx containing xxx same xyxxxx,xxx xxxx xxxx and xxx winner xx xxx xxxyxxxxx placed xxx last xyxxxx. xxxx xxx the xxxxxxx of xxx xxxx xxxxxxxxx, if xxxxxxx player xxx xxx, xxx game xxxxxx a xxxx.